Cosmos Channelling
Spell Continuous

Cosmos Channelling

  • Archetype:
  • Jinzo

  • View:
  • 2995




You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
45± 8/ 100
Power Score
Intrinsic 44
Deck 46

Cosmos Channelling — Power Evaluation

Final Score: 45 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 46 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Cosmos Channelling is a Continuous Spell whose two effects both depend on a Jinzo-side board state: the first needs an opponent-owned monster under your control to send to the GY, and the second needs Jinzo on the field and only triggers on the opponent's normal draw. It can convert into a Machine body from hand or GY and a card draw, but the evidence has no combo boards, so conversion is text-only and modest. High deck presence (24 decks, 100% with Jinzo the Machine Menace) confirms the card is a live Jinzo support piece, but that frequency does not raise the score; the score is held down by the conditional triggers and the lack of material value.

Axis scores

Axis Score Evidence
Accessibility 55 Live in hand as a Continuous Spell and played in 24 of the sampled decks, but both effects need Jinzo-side conditions (verified card text, observed deck count; no combo starter stats) (inferred)
Combo & Conversion 35 Effect 1 can Special Summon a Machine from hand or GY after sending an opponent-owned monster to the GY, and effect 2 can draw one card; no recorded boards show this as a starter or payoff (verified text; combo stats absent) (inferred)
Resource Economy 45 Effect 2 sends the card itself to the GY to draw 1, a roughly even exchange, and effect 1 adds a body without card draw (verified text) (inferred)
Effect & Interaction 35 Effect 2 can punish the opponent's normal draw by making them reveal a drawn card of the declared type, but it is conditional on Jinzo control and the declared type matching (verified text) (inferred)
Material Utility 10 Spell card that cannot be used as material; scored near zero for material value (verified card type) (verified)
Resilience & Flexibility 40 Sits face-up as a Continuous Spell and is exposed to backrow removal; each effect is once per turn (verified text) (inferred)
Deck-Building Efficiency 60 Average 1.54 copies per deck and a single slot cost, with the Jinzo-control requirement acting as a mild restriction (observed deck stats; verified text) (observed)

Calculation

Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 44, Deck ≈ 46, Meta = provisional. Modifiers: Conditional trigger restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in hand and played across 24 sampled decks, mostly Jinzo homes
  • Effect 1 converts an opponent-owned monster into a Machine body from hand or GY
  • Effect 2 can draw a card and disrupt the opponent's normal draw when the declared type matches
  • Cheap single-slot spell with a 1.54 average copies per deck

Weaknesses

  • Both effects require Jinzo-side conditions, so it is dead in many hands
  • Effect 1 needs an opponent-owned monster under your control, which is a niche requirement
  • Effect 2 depends on a guessed card type and only punishes the normal draw
  • Cannot be material and adds no board presence on its own

Counters / choke points

  • Backrow removal or Continuous Spell destruction (inferred from card type; no counter evidence supplied)
  • Opponent chooses or responds to the declared card type during the draw-step reveal (inferred from text)

Best use

Utility support for Jinzo-based decks as a Machine-body and draw-step disruption spell. Decks: Jinzo. Suggested copies: 2.

Evidence & gaps

  • Verified: Continuous Spell with two once-per-turn effects, both Jinzo-conditioned (card text); Cannot be used as material (card type); Legal in TCG, OCG, MasterDuel and DuelLinks (formats)
  • Observed: Present in 24 of the sampled decks, 14 in archetype 878 (decks evidence); Average 1.54 copies per deck, max 3 (decks evidence); Co-appears with Jinzo the Machine Menace in 100% of decks (decks evidence)
  • Inferred: Effect 2 is a conditional hand-disruption and card-draw tool, not a board-breaker (text reasoning); Effect 1 converts an opponent-owned monster into a Machine body, a Jinzo-conditional route (text reasoning)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top