Spell
ContinuousCosmos Channelling
Archetype:
Jinzo
View:
2995
You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.
Cosmos Channelling — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 44 · Deck: 46 · Meta: provisional
- Primary role: Utility · Secondary: Recovery/Recursion
Why it scores here
Cosmos Channelling is a Continuous Spell whose two effects both depend on a Jinzo-side board state: the first needs an opponent-owned monster under your control to send to the GY, and the second needs Jinzo on the field and only triggers on the opponent's normal draw. It can convert into a Machine body from hand or GY and a card draw, but the evidence has no combo boards, so conversion is text-only and modest. High deck presence (24 decks, 100% with Jinzo the Machine Menace) confirms the card is a live Jinzo support piece, but that frequency does not raise the score; the score is held down by the conditional triggers and the lack of material value.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Live in hand as a Continuous Spell and played in 24 of the sampled decks, but both effects need Jinzo-side conditions (verified card text, observed deck count; no combo starter stats) (inferred) |
| Combo & Conversion | 35 | Effect 1 can Special Summon a Machine from hand or GY after sending an opponent-owned monster to the GY, and effect 2 can draw one card; no recorded boards show this as a starter or payoff (verified text; combo stats absent) (inferred) |
| Resource Economy | 45 | Effect 2 sends the card itself to the GY to draw 1, a roughly even exchange, and effect 1 adds a body without card draw (verified text) (inferred) |
| Effect & Interaction | 35 | Effect 2 can punish the opponent's normal draw by making them reveal a drawn card of the declared type, but it is conditional on Jinzo control and the declared type matching (verified text) (inferred) |
| Material Utility | 10 | Spell card that cannot be used as material; scored near zero for material value (verified card type) (verified) |
| Resilience & Flexibility | 40 | Sits face-up as a Continuous Spell and is exposed to backrow removal; each effect is once per turn (verified text) (inferred) |
| Deck-Building Efficiency | 60 | Average 1.54 copies per deck and a single slot cost, with the Jinzo-control requirement acting as a mild restriction (observed deck stats; verified text) (observed) |
Calculation
Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 44, Deck ≈ 46, Meta = provisional. Modifiers: Conditional trigger restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in hand and played across 24 sampled decks, mostly Jinzo homes
- Effect 1 converts an opponent-owned monster into a Machine body from hand or GY
- Effect 2 can draw a card and disrupt the opponent's normal draw when the declared type matches
- Cheap single-slot spell with a 1.54 average copies per deck
Weaknesses
- Both effects require Jinzo-side conditions, so it is dead in many hands
- Effect 1 needs an opponent-owned monster under your control, which is a niche requirement
- Effect 2 depends on a guessed card type and only punishes the normal draw
- Cannot be material and adds no board presence on its own
Counters / choke points
- Backrow removal or Continuous Spell destruction (inferred from card type; no counter evidence supplied)
- Opponent chooses or responds to the declared card type during the draw-step reveal (inferred from text)
Best use
Utility support for Jinzo-based decks as a Machine-body and draw-step disruption spell. Decks: Jinzo. Suggested copies: 2.
Evidence & gaps
- Verified: Continuous Spell with two once-per-turn effects, both Jinzo-conditioned (card text); Cannot be used as material (card type); Legal in TCG, OCG, MasterDuel and DuelLinks (formats)
- Observed: Present in 24 of the sampled decks, 14 in archetype 878 (decks evidence); Average 1.54 copies per deck, max 3 (decks evidence); Co-appears with Jinzo the Machine Menace in 100% of decks (decks evidence)
- Inferred: Effect 2 is a conditional hand-disruption and card-draw tool, not a board-breaker (text reasoning); Effect 1 converts an opponent-owned monster into a Machine body, a Jinzo-conditional route (text reasoning)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






